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A goal can be blocked on one ore more uninstantiatedvariables, and a variable may block severalgoals. Thus binding a variable can causeblocked goals to become unblocked, andbacktracking can cause currently unblocked goals tobecome blocked again. Moreover, if the current query is
When a blocked goal becomes unblocked, the situation is analogous totemporarily suspending the current thread and resuming the thread towhich the blocked goal belongs. Please note that a stretch ofunifications is treated as atomic with respect to unblockinggoals. Also, if such a stretch is followed by an explicit failure(fail/0, false/0), any unblocked goal is not run.
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RUNNER-FILENAMEwhere RUNNER is the name of the algorithm used and FILENAME the name of the maze file. For example, java MazeRunner astar -input bigmaze1.txt -final astar-bigmaze1.txt >> results creates astar-bigmaze1.txt. Note that it is easy to run all these experiments by writing a simple script. For example, assuming the input files are in the current directory, echo > results for f in maze*.txt; do for a in dfs bfs best astar; do java MazeRunner $a -input $f -final $a-$f >> results done doneCreate a project writeup file that includes the following:The name(s) of the students on your team.An introduction that briefly describes this project and your design decisions.Answers to questions:How did the algorithms rank in terms of quality (length) of solutions on the mazes with and without cycles?How did the algorithms rank in terms of number of nodes visited on the mazes with and without cycles?What was the average savings (in percent) in terms of number of nodes visited by A* compared to breadth first?What was the average improvement (in percent) in terms of the length of solutions found by A* as compared to best first?
A conclusion that summarizes what you discovered in doing this project.
III. Provided Code:In the file MazeJavaCode.zip are: EasyReader.javaThe EasyReader class is used by the Maze class, and is designed to provide simple access to the I/O console. (Information about it may be found here.) Maze.javaThe Maze class itself. It contains inner classes RoomNode (representing a room in the maze) and RoomList (representing a list of rooms). The Maze constructor takes the name of a maze file as a parameter, and parses it to create the maze. It also contains a blank printMaze() routine (guess what that does?). VisitedState.javaA short class which serves as a container for some constants relating to the state of a particular room in the maze.The file Examples.zip contains the test mazes. Each file begins with the dimensions of the maze. In the maze, '-' and '' are used for walls, ' ' for rooms and unblocked passages, '+' for the corners of the rooms, '*' for the entrance, and 'X' for the exit. For example: 7 5 +-+-+-+-+-+-+-+ * + +-+ + + +-+ + + + + +-+ +-+ + + +-+-+ +-+-+ + +-+ + +-+-+ +-+ X +-+-+-+-+-+-+-+Want to see how the mazes were generated? Generator.zipcontains the program used to create the mazes.
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